Megamind

Dreamworks Animation

Modeler.

I had the fortune to work in this amazing project. I did work modeling characters, environments and props.  Also cloth, hair, and several statues mainly sculpted in high detail with Mudbox.

The detail in every model was total, and the amount of work done for this project like never seen. We took part in a whole process of building a complete city thanks to the FX department. These guys developed their own procedural city system, where we supplied just the assets, they did the rest. A must seen

An amazing environment, direction and all possible technical resources, training and support for a best performance and indeed a top quality work to be proud of.

Well the movie will say this better than me. Sure is not for missing it.

here the website and trailer

web

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