The Tale of Despereaux

Universal Studios / Framestore Animation

Character Modeler and Lighter.

Character Modeller // Lighter
Framestore Animation – London. ENGLAND
Character modelling, Facial Shapes, Lighting

This movie is from Universal Studios being done by Framestore Animation (UK).

I worked as a Lighter using Renderman. It was  such a challenge and great experience due to the complex pipeline we were working with.

The look required the usage of a number of CG features like: fur, crowds, and others, made it such a big complex project with an amazing result.

Some Lighting examples

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Before going to the lighting department I worked as a Character Modeler,  taking care of topologies design and also Face Shapes. I did work on some main characters,  secondary and crowds, male humans and rats.

Most generic humans and some of the secondary characters were built using the same mesh topology. This allowed us to transfer the facial blendshapes easily from one character to another.

Some models samples

The King

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Boticelli

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Pietro

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Guards

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Uncle Ned

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Town Crier

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Crowds

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rats1

And also some environment and props….

Environment01gargoyle

The Tale of Despereaux

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