Pirates of The Caribbean. The game

Eurocom Entertainment / Disney
Derby (United Kingdom)

Character Modeller using Zbrush creating high res models based on ILM movie.


Senior Modeller
Eurocom Entertainment – Derby. ENGLAND
Character modelling, Facial Shapes,

This game was done by Eurocom Entertainment (England).
Client: Disney

I worked as a Character Modeller, modeling High res and Low res Models, as well as Face Shapes, to be mixed with the Motion Capture animation data. After a very detailed modeling using Zbrush we have to bake several maps to be added to the low res model into the engine. Normal maps, Ambient Occlusion, diffuse or even specualr maps were baked all from Maya.

We did the generic women for the game, divided in three main peaces: head, torso, and bottom. We did several versions of each of these parts that could be combined between them. The engine will do a random to combine them creating its own versions.

Here is a capture from maya with Normal Map aplied and organization of this variants

and some examples of those random combinations

Some captures from the models I did for the game

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